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Specifications

Minimum Specifications
Windows 95 or 98
Intel Pentium II 266MHz/AMD K6-2 300MHz
64 Mb Ram
20 Mb Hard Disk Space
(PCI/AGP) video card with 8Mb RAM with 3D
4x speed CD ROM
Direct X

Recommended Specifications
Windows 95 or 98
Intel Pentium III 500 MHz/AMD K7 500MHz
128Mb Ram
650Mb Hard Disk space
(PCI/AGP) video card with 16Mb+ RAM with 3D
32x speed CD ROM
Direct X 6.1

 

Screenshots


The Renault Megane out for a Sunday drive.


Umm, I might have hit something back there!


Isn't this thing supposed to come with a hood?


My Peugeot out in the snow!


Check out the headlight effects, that's the way it looks in-game

 

Review Info

 

Rally Championship
Mobil 1 British Rally Championship (USA)
Rally Championship 2000 (the rest of the world)

Publisher: : EA Sports (USA), Actualize (outside USA)
Developer:
Magnetic Fields

Reviewed by: Bryan Duncan
Posted:
9 April 2000

Rating: (4.5/5 Bears)

Introduction .. Gameplay .. Graphics .. Sound .. Bugs and others .. Conclusions
 

Go to the forums


 

 

Introduction

I'm a huge auto racing fan (F1, rally, CART), but have never really been into racing games. I bought UbiSoft's F1 Racing Simulation, but found that the ultra-precise, unforgiving nature of current F1 cars made the game more work than fun. Arcade racers like Gremlin's Motorhead are fun, but there's very little depth to them. Not that there's anything wrong with either genre, but I've always wanted something in between the two extremes. I've been looking for a racing game that is realistic, but doesn't require hours of tweaking camber and caster just to have fun and go fast. Well, now there's Mobil 1 British Rally Championship (RC), a driving sim that's realistic and a blast to play, and I couldn't be more satisfied.

The British Rally Championship (BRC) is comprised of six events across the British Isles. The all wheel drive, turbocharged cars of the World Rally Championship (WRC) are not allowed, only front drivers need apply. RC has taken 6 stages (rallies are broken into stages) from each of the 6 rounds of the BRC and packaged them into this wonderful game. There are 4 modes of play, Arcade, Time Trial, Simulation (class Championship), and Single. Networked multiplayer in the form of LAN and TCP/IP is also supported. 

Gameplay

You have several play mode options at the beginning of the game. You can jump right into arcade mode and race side by side with the AI cars. Not a very realistic option, since BRC and WRC cars race singly against the clock. There's no setup options available in Arcade mode, and repairs are performed automatically for you at the service stop.  Time Trials allow you to pick any car from classes A5-A7 (classes are distinguished by power output levels).  You must set up your car before racing, so this is a good mode to practice the black art of performance tweaking.  Only the first stage of each rally is available, however, so you must beat the clock to progress to the next stage.  Single mode is a great way to familiarize yourself with the course before attempting Simulation mode.  Car setup in Single mode is not allowed, but you can choose to run any stage from every rally. I found pre-running to be very helpful for some of the more difficult stages.

You'll probably want to jump straight into the Simulation mode. You are limited, at first, to the A5-A7 cars (Renault Megane, Honda Civic, Vauxhall Astra, Peugeot 106, and many others that comprise the BRC). As in real rallying, you'll have the opportunity to set up your car before each event, then have limited service stops between certain stages. During your service time you can repair damage, change tires, adjust suspension height and stiffness, change gear ratios, and balance the brake bias. But you'll have to choose carefully, you are only allotted a finite amount of time. Exceeding that limit will result in a time penalty assessed during your run of the stage. You can save your game at set points throughout the event, so you'll never have to run all 6 stages over if you really botch a run.

After you win the A5, A6, or A7 Championship, you'll have the ability to run the same rallies in the fictitious A8 Championship. Now we're talking racing! You can choose from most of the current WRC cars, including Seat, Subaru, Mitsubishi, and Peugeot. I have to add for the short attention span gamers out there (guilty!) that the A8 Championship can be unlocked at any time through cheat codes. I found the WRC cars to be a lot more fun to drive than the A5-A7 vehicles. Their all wheel drive allows for much greater control and "tossability". There's no substitute for horsepower and traction.

OK, you've picked a car and set it up to your liking. How's the drive? Outstanding! The sensation of speed is truly awesome in RC. If you've got a good force feedback wheel, you'll feel the loss of traction as you fly over crests and the bumps as you hit the rough surfaces. Force feedback is especially useful at determining your limits of traction. This is rallying folks, you're supposed to get these babies sideways! But there's a catch; most of the courses in the BRC are run over very narrow roads. Many of these roads are bordered by nasty, car-eating rocks, trees, and dirt embankments. Magnetic Fields went to great lengths to accurately model the roads. If you have any doubts about how narrow these courses really are, just check these stills and movies from real BRC events:

http://www.motorsport.co.uk/photos99/index.html

Getting sideways is good fun, but you'll have to develop excellent car control to keep your car in one piece and score high in the championship.  And make no mistake, the front wheel drive cars are quite difficult to drive quickly and smoothly.

Visual aids abound to keep you competitive. An on-screen road map is available, as are turn indicators (arrows pointing out upcoming course deviations). You are also graced with an on-board navigator, your choice of male or female. Their directions are mostly excellent, although gamers less proficient in the King's English may have difficulty making out some of the words (ex. 'ice' sounds like 'aye' in the dialect of the Scottish navigator). There's also the occasional bogus/missing direction so you'll have to pay attention lest you end up in a ditch (or upside down). Speaking of which, purists may balk at the lack of crash damage to the cars. Magnetic Fields chose to make the cars go the distance, not fall apart halfway through the stage. They assumed most gamers would want to actually finish the rally instead of retiring over every off-road excursion (like Colin McRae's Ford!).  You'll see visual damage when you whack a fence post, but it will take repeated whackings to cause enough damage to make your engine stop running. Similarly, WHEN (not if) you roll your car your rally isn't usually over. Your car will right itself after a few seconds and allow you to continue with a time penalty. If you MUST have accurate damage to your car, the game's configuration file can be modified to make it as nasty as you want.

RC also features a pretty comprehensive video replay system.  You can slice and dice your greatest wins and best crashes and share these beautiful moments with all of your Internet friends by exporting a file.

Weather plays a big factor in some of the rallies. You'll have the pleasure of driving in snow and random patches of black ice on several occasions. Being a life-long Florida resident, the wintry stages were especially challenging for me. The British Isles are renowned for rainfall, so it comes as no surprise that you'll get a little wet during your adventures.

Unfortunately, the manual for the game did not include multiplayer instructions. Magnetic Fields has released a patch (#5, to be be precise) which includes the instructions and enhancements to network performance. I have not attempted a multiplayer game, but user reviews of pre-patch 5 performance weren't very positive. Patch 5 has only been out for a few days as of this writing, but initial reports indicate that the network play has been improved.

Graphics

The Magnetic Fields team attempted to accurately model all 36 stages in the game, and it shows. This is a graphically stunning game. Early stages don't really show off the graphics because you are running on narrow logging roads, bounded entirely by trees. Later events feature wonderful mountainous backdrops that may distract you enough to crash from inattention. Weather effects are well done and play a significant factor in the game play. Many stages take place at dawn, dusk, and at night and the lighting effects are very nicely done. The cars are well detailed, but in replay mode and chase view they look slightly floaty and "above the road". It's not cartoonish, but it is not as realistic looking as it could be.

I ran RC at 1024x768, 16 bit color depth, and all visual options maxed out with no slowdowns at all. 32 bit color and mipmapping are optional, but provide no discernable visual benefits. If your goal is driving as fast as you can, stick to 16 bit and enjoy the faster frame rates.  There's no time for sightseeing if you want to win the Championship. I believe the developer's system recommendation is overkill, one should be able run the game very nicely with specs less than a P!!! 500 or Athlon.

Sound

Sound is the least exciting aspect of the game. Engine sounds are okay, but not terribly inspiring. Road sounds are present, but again, nothing really outstanding. Positional audio is there, but doesn't really enhance game play. This is a difficult area to grade, as these types of cars don't have the world's most impressive engine notes. However, Magnetic Fields could have probably spent a little more time making the cars sound as fast as they feel.

 

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