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Preview Info

 
 

Allegiance Preview

Publisher: Microsoft
Developer: Microsoft Research
Previewed by: Björn Tidal
Posted: 12 Feb 2000

 

 


The Preview

 

I had the opportunity to attend a Microsoft Press-event the other day where they were presenting the MSN Gaming Zone, Asherons Call and Allegiance. While I won't talk about the first 2 I was inspired to write a preview of Allegiance, a game that I felt has the potential to become a huge hit in the online market.

When I first heard about Allegiance I assumed that it would be a kind of "Asherons Call" in space meets Elite type of game. I saw a game where you would start as a lonely space cowboy and where you would slowly build up your character. Well, forget that. That just proves that it helps to pay attention. 

Allegiance is nothing like I thought it would be. Instead we are talking about a squad-based space-combat game with some interesting twists in it. The game won't even have a persistent world but instead be played in games ranging from 20 minutes up to 5-6 hours depending on the players.

So, what IS Allegiance then really? In Allegiance you can play one of 3 civilizations. Each civilization has an advantage over the others (economical, defensive or offensive). The game really could be described as Homeworld meets Wing Commander over the net. 

The main features that I got excited about is this:

· Great graphics - You can argue if this is a feature or not but still it has extremely good graphics. I especially like the way all ships have those tiny blinking lamps on the edge of their wings - just like a real airplane. A lot of the graphics look very similar to Homeworld and the miner unit actually is a complete rip-off from Homeworld. The explosions are breathtaking and everything is smooth at 1024x768 with my GeForce. 

· Interesting controls - The controls in the game now allows you to fly in one direction while facing another direction. This means they have included some kind of inertia in the way the space-craft fly. This lets you fly great strafing runs, shoot at a follower etc. with much more ease that the usual Wing Commander flight-engine where it behaves like a normal aircraft. It will take some time though to learn how to use it to your best advantage but I'm sure that those who master this will be the most successful players in Allegiance.


· Squadron play - Each fraction has 1 commander. This can be the guy who starts the game or someone else. This guy alone has the ability to play the game as a normal RTS game. He can, from a zoomed out position, which others also can take up, select ships and give them orders. These orders then pops up on the individual players screen telling them that the commander wants them to do this or that. This promotes the team-based gameplay as 1 person now gets a better overview of the action. Of course no-one has to follow their commanders orders and you can even start a mutiny and select a new commander if you like. However - to win you really need to work as a team. The commander also is the guy who decides on what to research (there is a tech tree) as well as what to build and where. I have played several games and I noticed that it is important that the commander is a good one. A bad commander quickly will lead his team to defeat.

· Turret control - YES. Finally a game where you can man the turrets on a capital ship. In Allegiance you have the ability to cooperate with others in flying and gunning larger ships. You will frequently notice that the commander or someone else asks for people manning the turrets on a capital ship when playing. I've been riding "shoot-gun" on both a 2 turret Heavy Bomber and larger frigates and missile frigates. And I can tell you it is cool! 3 words come to mind. I LOVE IT. 

· Death - Death is handled different in this game. When your spaceship is destroyed you will find yourself stuck in a rescue-pod that slowly drifts towards one of your bases. If the base is in another sector you will have to drift through wormholes to reach the station. If another player from your team flies over you however you will be transported directly home. This means that you won't be able to just jump into a new ship and get out in the fray again if you get shot down. I think this should make people more careful before starting suicide runs.

· Good communications. When you play the game you will quickly notice that people are chatting a lot in this game. You can either use a normal text based chat or use any of the numerous pre-recorded voice-messages. 

Other than this the game is a simple RTS/space-combat game. You mine asteroids for resources and can jump between different sectors via wormholes.

There are several ways to play the game. You can either play it in the conquest mode where you fight with other factions (up to 6 teams with 3-15 players each) or play a death-match mode, capture the flag etc. 

I had the opportunity to play in a few games at the event and even in a game with 40 people the game was smooth and lag-free. When I got home I downloaded the open beta and started playing from home. Via my ISDN connection I have yet had any problems at all with lag even in games with almost 40 players. Some others have complained of lag though and this is something MS has stated they will work on

The open beta should end in March and the game will then be out in about April in USA. You will be able to either play it for free at the MSN Gaming Zone, start a dedicated server or use the Premium area at MSN Zone where you will have to pay about 9.95$/month to be able to play. For that you will get some extra content ( more factions, tournaments etc.) as well as have all your stats saved online. I'm sure MS will have more stuff there as an incentive for any Allegiance players to join the Premium service. 

In the end I am very excited about this game. Right now it's quite crash-prone and even though I've been playing several games for almost 1 hour almost everyone has in the end crashed for me and forced me to reconnect. The games I've played so far have been very fun. All have been conquest games and the battles have raged forward through sectors and back again. It's been a while since I've enjoyed and become so involved in a game. That must be a good sign.


I can't wait for this game to be released and I definitely recommend anyone to try it out as soon as possible.

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