
GeForce
2 GTS Preview
By
Björn Tidal and Scott Sherman
Updated 26 April 2000
Benchmarks
Ok,
everything sounds great on paper (even a Virge) so let’s put
some strain on the card.
Drivers
The
drivers that were used during these benchmarks were some new
Detonator drivers with the version number 5.16. This is NOT the
final driver and we are a bit suspicious that FSAA doesn’t work
right on them. As we
get new drivers we will update the scores.
As before NVidia is continuing it's
move to unify all drivers into one package.
The system
The
system that was used in these first benchmarks were a:
P-III
667
Intel CC820 Motherboard
256mb SDRAM
GeForce 2 GTS
SB Live
27GB HD
A
few things should be noted here. This system wasn’t cleanly
installed but instead has been used since December. While we
understand that we might get better results with a completely
clean reinstalled system we have no spare machine for that
purpose. This system
also uses an I820 m/b coupled with SDRAM This means that we loose
some % performance compared to a BX m/b or an I820+Rambus memory.
Scores
This
section will be filled in during the course of this week. Since
Scott actually has a life outside the site (yeah, I’m as
surprised as you are) we’ve only have had time to do some
preliminary benchmarks. Darin will come over to Scott this weekend
for the full suite of tests.
Q3A
Settings:
Sound is on in all benchmarks.
Once
again let us remind you that we are running this on a I820 board
with SDRAM with should mean that with a BX board you could get at
least 5% better scores (and even more according to some sources).
We also noted a strange problem since overclocking the GPU to
250/350 didn’t even budge the scores at 1600x1200 even a fps.
You can be sure that we will investigate this further.
Up to 1024x768 you are barely scratching the surface of the
GeForce 2 and your CPU is clearly limiting. After that the
framerate starts to drop but 27 fps at 1600x1200x32 with
everything set to max is impressive. Some of this is probably due
to the 5.15 drivers using S3TC texture compression automatically. One
should note that even a normal GeForceDDR will notice improvement
with the 5.16 drivers due to S3TC. The fact is though that
now playing with everything set to max at 1280x1024 is now
completely viable.
As
expected the scores with FSAA closely match those of the actuall
resolution used before downsampling - 1280x1024 for 640x480 and
1600x1200 for 800x600.
3D
Mark 2000
While
waiting for some scores from a DDR board for comparison on
Scott’s system I added my scores that was taken with a Absolute
Outrageous DDR board with the memory clocked at 366 MHz. The CPU
that was used was a normal Cel466 nso take the DDR scores with a
grain of salt.
Looking
at the scores it’s clear that the GF2 is faster than the GeForce
even though the difference might bee a bit smaller. The GeForce
had one problem – adding hardware lights killed the polygon
count. Going from 1 light to 4 lights resulted in a 47% drop and
going to 8 lights ended up in a 70% drop. On the GeForce 2 GTS it
looks differently though: going from 1 to 4 lights just results in
a 12% drop and going to 8 lights gives a total drop of 38%.
It looks like NVidia has done something right.
Conclusion
This
is not a review. Therefore I won’t start to debate whether the
GeForce 2 GTS is a good buy and who should get it and who
shouldn’t. I just want to tell you that I personally am quite
impressed with the scores. The days when you would get double the
fillrate of the generation before is over – instead you will
have to be content with “minor” improvements. To me the
improvements are there. Suddenly running Q3A with everything set
to max at 16 bit at 60 fps at 1600x1200 doesn’t seem to far
away.
One thing that is clear though is that NVIdia needs to come up
with some clever ideas soon to counter the memory bandwidth
problem that they have at high resolution and 32 bit as it will
become even more apparent in their next product.
It
however looks like the benefits will be at those high resolutions.
If you are content to run at 800x600 then there really isn’t any
reason to look at any of the next generation board unless you want
to try FSAA.
The
new NSR sounds intriguing and I’m curious to see what developers
can do with it. Just as the T-buffer though there is no definite
answer if it will be used. The same could be said for the hardware
T&L. However, in contrast to some pessimists, I think that
T&L will become more and more popular as the months pass.
Lately you can see games advertising support for “hardware
accelerated Transfer and Lightning” (Enemy Engaged: RAH-66 vs
KA-52 Hokum is a example).
Last
but not least the GeForce 2 has some nice video features and
promises to have even less CPU-use at DVD-playback than the
GeForce. Today when almost every computer has a DVD-drive this is
a good thing.
When
I spoke to Scott right after he came back from the press-event he
told me that he really was excited on NVidia’s future. While
I’m sure that some of it is under NDA the stuff he told me
proves that NVidia isn’t content of just giving us a kick-ass
chipset. They have plans on far more areas than that.
I
know many who bought the GeForce not long ago now feel like they
own a T-Ford while we are talking about a Thunderbird. However -
cool down guys. Let the dust settle - check out more benchmarks.
Let the price drop a bit (actually - let the boards come out
first) and then start thinking about your upgrade. Who knows - we
at bjorn3d.com might be able to get some stuff for give-aways in
the future (no promises ..) - so start working on your groveling!.
Okidoki
- on to the Screenshots
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